Ok, this is a guide to Thievery for all those who haven't got a clue (or much of one) as to what it's all about and will hopefully answer the question of 'How the hell do I play this crap!?'
I, for one, hate long boring manuals so I'll make this as short as possible with lots of pretty pictures so you can skip straight to the section you want.
Sections in this colour are notes or advanced tips, skip them if you want they aren't essential reading but I would recommend you check them out at some point.
Introduction Keys + In-game Commands Where to start
General Gameplay
Buying Items __Loadouts
Buyable Items
Equipment
Weapons
Fighting Basics
Guards
Thieves
Hints and Tips
General
Guards
Thieves Thievery Jargon Explained
Guide Notes
Useful Links
Thievery is a mod for Unreal Tournament which is based on the Thief series of games. If you've never played any of the Thief games then you deserve to die a slow and painfu...uh! I mean check out the demos ( I recommend playing the one with the tutorial first).
I'm not just saying this to get you to play my favourite game or whatever crap, if you want to play Thievery it will give you a great start.
If you're too lazy to play them (or you're using a ... *shudder* ... 56k modem) then I'll give you a brief overview of Thief.
You
play a thief called Garrett, you steal things to make yourself rich. This
involves hiding in shadows (which make you invisible to guards) and lockpicking
lots of doors and chests. There are various traps to avoid and lots of useful
'tools' to aid you. Flashbombs that, well, flash and blind your enemies; moss
arrows that let you creep softly on noisy floors; water arrows that extinguish
torches etc. etc.
The main difference with Thievery is that you can play as either a thief or
a guard.
Like I said, I'm lazy so that's all you're getting if you can't be bothered to play Thief 1 or 2.
There are quite a few keys that you'll need to know for the game. For the most part you'll want to configure them in-game to suit your play/control style.
I recommend reading my 'Multiple Keybinds' guide at some point but leave it for now, it's fairly advanced.
I'll cover the various weapons etc later on but the main generic keys are as follows...
Something to note about talking is that if you are spectating (or dead) then on some servers you will not be able to talk to living players (It says xxx whispers from the grave). On the servers where you can (it just says xxx shouts). If you are discussing something which could spoil the game for the remaining players use the whisper function and you will only talk to other spectators and live players won't hear you.
I'd suggest that to begin with you fire up Thievery and start a solo game. Set the guard skill to Benny and make the starting loot 9999. Buy as much of everything as you can and start playing. Just mess about finding out what everything does and how the game works. You can play as a guard first to learn the level withour fear of being attacked and then play as thief and learn the best ways past the guards.
Most players recommend completing at least a couple of maps as thief before playing on-line and learning the layout of all the maps will help a lot but it's up to personal preference really. I'd recommend solo play until you get bored of it, realistically, since net play is where this mod really comes into it's own.
When you're ready for a bigger challenge go to Multiplayer->Find Internet Games and look for a server to join but don't forget to give yourself a name first...Go to Setup->Player Settings and put one in so at least you know if someone is talking to you in the game (otherwise you will just be called 'taffer').
Expect to get obliterated the first few times you play online, the learning curve on this game is very steep. It shouldn't be long before you adapt to the unusual style of play and start really getting a thrill out of outwitting the other team though.
At the start of each round you will see a screen that offers you the choice of which team to join - Thieves, Spectators, or Guards. In a single player game choosing to join a game will start you off immediately on that team (although there's little point in choosing any but Thieves). In a multiplayer game, however, things work a little differently. All the players choose a team and the screen shows which team they are in. As the first person chooses a countdown starts and once it reaches '0' the teams are balanced out evenly and play begins. This means that you won't always be on the team you want but which team you were on last game has an effect so you won't always be stuck on the same team. If you just played on the Guard team you will have a much higher chance of being on the Thief team the next match, and vice versa.
Once the game starts you will see a screen with the message 'You are a ' then your team and that teams objectives. This is the part where you buy your equipment. Once you're loaded up just click (whatever key/button it says on-screen - depends on your control setup) to begin. BEWARE: Once the game starts there is no way to buy more equipment so make sure you have everything before you begin (there is an option in the menu that stops you starting without buying anything at all).
The general idea of gameplay is for the thieves to sneak through the shadows unseen and, although objectives vary from level to level, usually steal a set amount of loot and escape.
It is important to be aware of the differences between the two player classes before trying to play. Guards are much stronger than thieves but a little slower whilst thieves have the ability to hide in the shadows. The amount of light is balanced in most levels so that the more desirable something is to a thief (or the more important), the more light there is near it. In the darkest shadows thieves are completely invisible (although other thieves still see them as a red shillouette), the lightgem at the bottom of the screen shows your current visibility, but once they are seen by a guard they are at a disadvantage - the fewer shadows there are to run into the more likely that thief is to get killed. Guards should be equally wary of entering dark areas where thieves are invisible and could be waiting for them. Both thieves and guards have different ways of taking each other out, see the section on Fighting later on in this guide.
It's not all black and white though. Guards get flares which can be used to light up dark areas and relight extinguished torces, thieves get water arrows (to douse torches and flames) and potions such as invisibility to hide them from guards. Thieves should also take the opportunity to sneak past guards who are looking the other way or not paying attention - thieving is a risky business but the bigger risks often give the biggest rewards!
Unlike a lot of games you don't collect much in the way of items and weapons throughout the level, you buy most of what you need before you start playing.
So, once you've picked your team and the game has started you should see the objectives screen.
Press and hold the Buy key (v, by default) and this menu should appear.
Click the
image for a full graphical tree...

Select the weapons and items you want to buy by clicking to open a menu and
then clicking on the item you want, remembering to watch your cash reserves
(located in the bottom-right of your screen).
You'll notice there is a loadout menu at the bottom which has two uses.
If you realise that you bought the wrong items for the level you can go into the Loadouts menu and select 'Empty-Handed', this will take away all the items you have bought and return your gold to you.
The other use is something which I highly recommend doing before you play online. The function of loadouts is to save your favourtite combinations of weapons/items so that you can call them up in a second or two without having to buy everything individually as in multiplayer games the other players can be well into the game before you've finished choosing.
All you have to do to set them up is buy everything that you want in the normal way and then, before starting the game, open the loadouts menu and right-click one of the unused (or used if you want to change it) loadouts to save your selection to it.
Hovering the mouse over a loadout will display the contents in a list down the top-right of the screen. To select that loadout just click on it (note that if you buy items and select a loadout you will no longer have those items). By default you can also press numpad keys 1-4 to select the corresponding loadout.
It's worth checking out my guide on how to change your loadout names if you like to have a few. That way you can see at a glance what each is designed for.
There are a lot of items in the game but don't be overwhelmed, it's easy to work out what nearly all of them do. Below is a full description of each item and it's uses:
Please note: there are some 'mistakes'. Don't tell me that guards can use flashbombs or thieves can throw caltrops because I can't think of an example where you'd realistically see this happen unless you are cheating - in which case you're playing with yourself...er...I mean in Solo Play mode. This guide is designed to allow new players to learn how to play the game.
Items in yellow in the descriptions indicate the item has its own description.
| Health Potion Cost: 50 Available to: T + G Usable by: T + G Dropped on death: Yes |
Once used will gradually restore a fixed amount of health up to the maximum. | Speed Potion Cost: 100 Available to: T + G Usable by: T + G Dropped on death: Yes |
Increases the speed of the drinker for several seconds. Can be countered by, but does not override, paralysis. | ||
| Catfall Potion Cost: 30 Available to: T Usable by: T + G Dropped on death: Yes |
Temporarily gives the drinker the ability to move silently and fall unhurt from great heights. | ![]() |
Invisibility Potion Cost: 100 Available to: T Usable by: T Dropped on death: Yes |
Renders any thief who drinks it totally invisible for several seconds. Making an attack negates the effect. Guards can 'use' the potion to break it. | |
| Breathing Potion Cost: ? Available to: T + G Usable by: T + G Dropped on death: Yes |
Allows the user to 'breathe' underwater for a limited time. On most maps currently as useless as a chocolate fireguard. | ![]() |
Flare Cost: ? Available to: T + G Usable by: T + G Dropped on death: No |
Lights up the shadows and can be used to relight extinguished torches. Used by guards when searching for hidden thieves. Guards get these restocked free at the supply chest. | |
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Lockpicks Cost: 100 Available to: T Usable by: T + G Dropped on death: Yes |
This allows thieves to open locked doors and containers. An essential buy on most maps. Guards can use these but tend to break them. | ![]() |
Rations Cost: 5 Available to: T + G Usable by: T + G Dropped on death: Yes |
Replenishes a small amount of health. Mostly bought to use up the last few coins in the loadout. |
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Telescope Cost: ? Available to: T + G Usable by: T + G Dropped on death: ? |
Can be used to scout out distant areas for traps, sneaking thieves etc. etc. | ![]() |
Flashbomb Cost: 100 Available to: T Usable by: T Dropped on death: No |
Creates a blinding flash of light that will blind any guards looking in its direction for several seconds. |
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Scouting Orb Cost: ? Available to: T Usable by: T Dropped on death: No |
Once thrown the thieves viewpoint moves to its location. It is always invisible to guards, even in light, and can be rotated in any direction. | ![]() |
Mine Cost: ? Available to: G Usable by: T + G Dropped on death: No |
Placed on the ground it explodes when an enemy steps on it. Can be lockpicked to disarm it - it is added to the players inventory and be re-used. |
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Caltrops Cost: 30 Available to: G Usable by: G Dropped on death: No |
Once thrown on the ground these hurt and paralyse any thief who steps on them. Can be removed with a well aimed moss arrow. | ![]() |
Whistler Cost: 120 Available to: G Usable by: G Dropped on death: No |
Lights up and whistles when a thief moves within range. Can be disabled (with a water arrow) or destroyed. |
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Repair Tool Cost: ? Available to: G Usable by: G Dropped on death: No |
Used to repair the supply chest if it is broken or whistlers which have been disabled with water arrows. | ![]() |
Supply Chest Cost: Free Available to: G Usable by: G Dropped on death: Yes |
Automatically given to a random (human) guard at the start of a game. Used to get more flares and bolts when you run out. Can be broken or stolen by thieves. |
Note that both guards and thieves get a small amount of free equipment on every level. Thieves get a Blackjack, a Bow, some Broadhead Arrows,some Water Arrows and two Vine Arrows; guards get a Crossbow, some Standard Bolts and some Flares.
| Blackjack Cost: Free Team: Thieves |
Used to knock guards unconscious (KO them). Only blows to the back of the head are effective. | ![]() |
Sword Cost: 250 Team: Thieves, Guards |
Slash! Stab! Kill! Guards are much more proficient with this than thieves - only experienced players should buy one as a thief (and most don't bother). |
|
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Mace Cost: 300 Team: Guards |
More powerful than the sword. Holding it ready slows movement considerably. | ![]() |
Helmet Cost: ? Team: Guards |
Offers limited protection from theBlackjack. |
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Broadhead Arrow Cost: ? Team: Thieves |
A standard arrow. Hitting an unsuspecting AI guard in the back with one of these kills them instantly. | ![]() |
Water Arrow Cost: ? Team: Thieves |
Used to extinguish flames - particularly torches or burning thieves. Will also disable some electrical devices. |
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Vine Arrow Cost: ? Team: Thieves |
Fired into wood or dirt will drop a climbable vine from its tail. | ![]() |
Moss Arrow Cost: ? Team: Thieves |
On impact creates a carpet of moss which makes movement silent and destroys caltrops. |
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Crack Arrow Cost: 50 Team: Thieves |
Creates a cloud of poisonous gas which causes anyone who breathes it to stagger uncontrollably for several seconds. | ![]() |
Decoy Arrow Cost: ? Team: Thieves |
Wherever it lands it creates a simulacrum of a thief designed to fool guards. |
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Standard Bolt Cost: ? Team: Guards |
A standard bolt - skewers things, hurts. | ![]() |
Tag Bolt Cost: ? Team: Guards |
Tags a light to whatever it hits. The light burns out after a few seconds. |
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Para Bolt Cost: ? Team: Guards |
Causes temporary paralysis to anyone it hits (including your teammates!) | ![]() |
Fire Bolt Cost: ? Team: Guards |
Fires a slow moving, flaming bolt that explodes on impact setting the surroundings (including people) on fire. |
Guards:
The main problem for guards is not winning a fight but finding an opponent.
Thieves try to spend most of their time hiding in the shadows. When
you do find one, however, one of two things is likely to happen - they'll
either try to run behind you and knock you out or they'll try to escape.
If they run at you just try to keep facing them and slash away with whatever melee weapon you have. Most of the other attacks they can do will either blind or disorientate you somehow, the best thing to do is usually go crazy - jump about, run around in circles and slash blindly. If nothing else it might scare them away and if you don't do it you're an easy knockout.
If they try to run or hide it will inevitably involve shadows at some point (they won't keep running around the level forever). At this point you should start using flares and tagbolts/firebolts. Bolts are limited though and are best used when you are pretty certain of uncovering or hitting a thief. Note, however, that excessive use of firebolts is considered by most players to be lame - although so is crying 'fire spammer!' after someone uses a single fire bolt is also pretty lame. It's totally up to you how to play though, just don't expect to make a lot of friends if you buy nothing but firebolts. Add to that the fact that firebolts are so expensive and you'll probably find they are best used when you are certain of uncovering a thief or as a panic defense (when blinded fire at your feet so the thief can't get to you to KO you without setting on fire - it hurts you a little but it's better than being knocked out).
Playing the level as a thief gives you a good idea where an escaping thief is likely to hide, since you've probably hidden there yourself. As you play each level more you will find better and better places to hide and also get better and finding those who are hiding.
If you can see a thief and they are getting away a para bolt will let you catch them up (or stop them getting away in the first place). Thieves are faster than guards but once you've started hitting them they can't move so fast and remain visible for a second so you can usually finish them off quickly.
Thieves:
First of all you should realise that as a thief you shouldn't really be intending
to fight so I'm only going to focus on 'Strategic Guard Removal'™ and,
well, running away. Going toe-to-toe with a guard is generally very
stupid and should be avoided wherever possible. If you do get discovered
the best thing to do is throw a flashbomb, use an invisiblity/catfall/speed
and get away as fast as possible.
If sneaking past a guard looks too tricky then you have a few options as long as you stay well hidden - once you get spotted guards usually swarm your location. If it's an AI then your job is easier because their movements are more predictable. As long as their patrol takes them past a shadow you can safely reach you can hide there and get your Blackjack ready. As they approach hold down attack until you 'power up' then step out behind them as they walk past and release. If you timed it right you'll knock them out, don't hang around though as even if no-one noticed you it probably won't be long before someone finds the body or notices the guard missing.
Since guards can wake each other up once they find an unconscious body you might want to think about hiding them - usually the nearest patch of shadow is best since you don't make yourself vulnerable by carrying the body too far. Wherever you can, however, be as imaginative as possible - the longer they take to find then the longer they're out of your way.
If you're feeling a little sadistic a more permanent method of removal is available to you, you can always put an arrow in their back. Be warned, though, that they can hear the creaking of the bow unless you are a good distance away - they might not come and investigate but once they're alerted by something a single arrow won't kill them. If you do disturb them you'll either have to find another way past or wait with the arrow ready until they calm down again.
Should you get found out and need to get away try to use your supplies efficiently. For example, if you're on a rooftop just use a cheap catfall potion and jump off - don't waste your expensive stuff like invisibility potions or flashbombs when something more expendable will get you furthur away.
| A / B | Refers to the doors in th-Breakout. "Got A key" |
| AI | The bots, non-human players. There are only guard |
| AI spamming | Putting lots of AI where there is a bottle-neck that thieves must pass. Feel free to shout "OMG They AIed it!" |
| BAND | If you do something illegal on a server (like spawn-rape) you will no doubt be BAND. |
| Benny | The easiest AI difficulty setting, an idiot. |
| BJ | Blackjack, the item used to club guards over the head to KO them. |
| Camping | A guard who patiently waits in an area they suspect thieves will have to enter rather than running around trying to find them. Often they will be well concealed. |
| (Supply) Chest | What the guards use to restock their regular bolts and flares. |
| CS, Circle strafing | A technique used by thieves who have been spotted to get behind a guard so they can KO him. |
| DE | TH- Darkened_Enlightenment |
| DMing | DeathMatching, playing the game like it's regular UT, attacking all the guards in order to win and not bothering with objectives. Done only by thieves. When a game is won like this and you are on the guard team it is custom to say "OMG THEY DMED IT!!!1" |
| Evi, Evidence | Objective item found in th-aquatone and th-gerome. |
| Fire Spamming | When a guard shoots firebolts in places they suspect thieves to be, then runs into the flame to look for thieves, the guard does this over and over. |
| Flare-scanning | Running around dark areas with flares lit up trying to find thieves even when none have been spotted. Considered by many to be a lame or n00b tactic. |
| Flash, fb | No, you can't do that sort of thing in this game you dirty... A Flashbomb or the act of using one. |
| Frob | Picking up or using an item in the game - the name for what happens when you press your middle mouse button. |
| Frontal (KO) | When a thief KOs you even when he is in front of you (since they have to hit the back of your head for it to be successful). Usually casued by high pings. |
| Ghosting | Deliberately not KOing or killing guards (AI or human) and trying to win the map without being heard or seen. |
| KO, KOing | Knock Out, just like in boxing but done with the BJ. Only thieves can do this. |
| Lag | A high ping. Often the explanation for many 'weird' happenings. |
| Marioing, Marioed | The act of KOing or killing someone by jumping on their head (from about double their height or higher). You know who Mario is, right? |
| nerf | When something is nerfed it's effectiveness is reduced. "OMG they nerfed the BJ in the latest release!" |
| n00b, newbie | You must be knew to online games, then? Well this word describes you. Anyone who is 'new' to a game or community. |
| OMG | Oh My God! |
| Ping | The amount of time it takes for information to travel from your computer to the server and back again, the lower the better. (Displayed on the score screen next to each players name (press F1). |
| Rect | Thr rectory from TH-Korman. |
| RSI | Repetitive Strain Injury, a medical condition that serial shadow-slashers often suffer from. The end of any pro- gamers career. |
Shadow slashing, SSing |
Running through the shadows as a guard constantly swinging your weapon in case you bump into a thief. Very lame tactic unless you actually saw a thief go into that patch of shadow and you have no flares left (plus you'll get RSI!). |
| Spawn rape | Guards running to where the thieves spawn at the start of the game and slaughtering them, extremely lame tactic which will get you banned on most servers - don't do it! |
| Stacking | Usually done by guards, piling up crates or other items to block a passage or cover an objective. (Arguably) fair tactic but do not abuse it. |
| Taffing | Thieving. "Where did that damn taffer go?" |
| Tag | If a guard asks you to tag him, shoot him with a tag bolt so he can run through the shadows with his weapon out looking for the thief he's chasing. |
| TH-xxxx | The name of a map that is compatible with Thievery. (Like DM- or AS- for regular UT). |
| Thwark | When on the forums he is your god. Treat him with respect for he is fickle and all-seeing. |
| Traps | The nasty surprises guards leave for thieves; caltrops, whistlers, mines etc. |
| Trops | Caltrops. |
| Vent hunter | A guard who crawls around the vents after thieves - not usually a clever move on the guards part. |
| V12US Method | Buying a sword as a thief and blocking the guards attacks with it and then chopping them up. Not really used since the sword was nerfed for thieves in 1.4. |
| WTF? | What The F.....orgot what this one means ;) |
Compiled by: Chainsaws ~TuF~
Latest version available from: www.chainsawdeath.co.uk
Current Thievery Version: 1.4
This guide first created: March '03
This guide released: July '03
Thievery available from: www.thieveryut.com (official site) or www.chainsawdeath.co.uk (my fan site)
Next version?: Will include some info on the Thiefmatch type of game which isn't included here.
Mail me any suggestions you want to see to : tutguide@chainsawdeath.co.uk
www.thieveryut.com
- The official Thieery site.
www.thieveryut.com/bb
- The official Thievery forums.
www.chainsawdeath.co.uk
- My Thievery site (the best one, wink!)
www.shadowguild.net
- Thievery fan site.
www.tearsofblood.com
- Thievery fan site.
www.crackaz.com - Crackaz
guild website with Thievery section in there somewhere ;P
www.56k.com - Apparently
the place to go if you're still using a modem for your net connection. Info
on how to improve your ping etc.