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Thievery Textures

 

Courtesy of The_Dan here is a description of the different UTX files contents to save you trawling through them all...

"A while ago, I asked if anyone out there knew if there was anyway of finding out what textures were in what packages for thievery (other than going through the packages one by one). I got mixed responses, most of them just telling me to do it the long way. Therefore, I did and I think any other novice thievery mappers might find this list useful. It basically shows what sort of textures are in each of the Thievery UTX files. Enjoy.

Textures contained in “Thievery\Th-Textures\”:
AquatoneArtDeco – All wall textures used in Aquatone (fairly modern theme)
CarletonFont – Not to be opened in UnrealEd.
Chicoruins – Carved stone surfaces
Club – Contains two unidentified textures (A square of pure black and a chrome panel)
CYFire – Contains various animated fire textures

Decor1 – Music sheet + Piano-keys textures
Decor2 – A dark texture which appears to be the cushion on a seat
NewTextures – Varying textures including some guard skins and cabinet and door panels
Reverend – Crates, Windows, Skybox and assorted other minor textures
Rt-Detail – Assorted grey surface textures
Soldier_Armor – Contains various guard skins and faces
SoldierDOCdone – Skin for Dr. Rosenberg
StormyWeather – Static picture of lightning
ThAlbyTex – Crates and Door-gratings
ThBanners – Self-explanitory
ThBiggies – Cliff and tree textures
ThCarpets – Self-explanitory
ThCrypt – Skull texture from Theatre and carved stone textures
ThCytheTex01 – Skybox and cobbled floor
ThDisgustingStuff – A selection of ‘charming’ textures from Asylum
ThDoors – Self-explanitory
ThEdsTex – Two grey brick textures
ThFMIronFist – Reed/Bamboo walls and spiked wooden fencing
ThFontMasonSuper – Not to be opened in UnrealEd.
ThFonts – Not to be opened in UnrealEd.
ThFrieze – More carved stone textures (look like those used on the coffins in Korman)
ThFurniture – Various textures for chairs, drawers, beds, etc.
Th-Guards – Different guard faces
Th-HFXE7 – Lava and a grating texture
ThiefTester – Assorted textures from other packages
ThieverySGirl – Skins for female guards
ThInteriorMed –Bookcases, stone-tiled floors and the repeating texture used in vents
ThInteriorVic – Decorated panels for indoor areas
ThJered – Room signs and a painting
ThMarbleFlr –Marble surfaces for floors and columns
ThMasked – See though décor, such as gratings, vines, boarded-up areas, etc
ThMetal – Assorted metal panels and surfaces
ThMuzGuard – Skin for Skelstonhead guards
ThNewCity –Various outdoor textures, including roofs, windows, stone walls and wooden Tudor-style walls
ThOutside – Textures for outside surfaces (i.e. trees, grass, rock, etc)
ThPaintings – Self-explanitory
ThParticles – Various coloured particles, probably used more ingame than in actual level design
ThPuddles – Surfaces with animated puddles
ThRips – Two wooden floor textures
ThSkybox – Skybox textures
ThieverySoldier – The various guard skins available
ThSwitch_Glass – A glass window texture
ThThwark – A few random textures, including a chain and a skybox
ThTraining (Included in ThThwark) – A target
ThWoodFlr – Wooden Floors and Crates

Textures contained in “System\”:
ThDig – An unknown blue texture
ThGargoyle – Includes a single skin (presumably used for a gargoyle)
ThieveryData – Ingame textures such as the book background-image, lightgems, blood-drops used for health, and the runes used to spell out onscreen messages
ThieveryLowLevel – Various bloodsplats and the footprint (in snow) image
ThieveryMod – More Ingame textures such as the thief skin, fullscreen images for “thieves/guards win” and inventory items
ThieveryObjects – Textures used for some of the static and frobbable objects in Thievery (includes food, bottle and cutlery textures)
ThieveryObjectII – Same as above but for different objects (includes coin-pile textures)
ThMenu – Includes the menu textures (including the full screen images used in the main menu and loading screens)

I know it's only rough descriptions, but it should be sufficient for finding what you want. Oh and this isn't all the thievery textures, there are some core texture packages I missed out because they cover too much to be generalised."

 

 

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